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Old Feb 08, 2008, 03:37 AM // 03:37   #21
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Originally Posted by Stormlord Alex
Even sadder, is that it'd actually work... kinda. Sword guys are just fine without an elite... and it even packs Bull's Strike. It doesn't matter how /fail your casters are at E-management when they're being BiPed, as evidenced by tank n' spank scrubway teams.

... and the saddest bit? It's still the best thing that can come out of these buffs
It might be interesting to see what a warrior can do with OoB and energy skills

[skill]Seeking blade[/skill][skill]Protector's strike[/skill][skill]Gash[/skill][skill]Bull's strike[/skill][skill]Frenzy[/skill][skill]Rush[/skill][skill]Offering of blood[/skill][skill]Blood renewal[/skill]

Run something like 12+4 sword, 10 blood, 8+2 strength.

That'd leave you with 535 health, which is low but perfect for saccing health!

Edit: Just tested this in RA. It's a pile of shit.
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Old Feb 08, 2008, 04:57 AM // 04:57   #22
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Originally Posted by Stormlord Alex
BiP Sword Warrior.

[skill]sever artery[/skill][skill]gash[/skill][skill]sun and moon slash[/skill][skill]bull's strike[/skill][skill]blood is power[/skill][skill]frenzy[/skill][skill]rush[/skill][skill]resurrection signet[/skill]

12+1+1 Sword
10+1 Strength
8 Blood

cookie pl0x
I used to see this build all the time actually. a friend of mine loved it.
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Old Feb 08, 2008, 08:27 AM // 08:27   #23
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EDIT: Let's change the challenge to: anyone able to find a viable way for a warrior to use one of the -1 enrg Nec skills
Blood Renewal

But it's still not worth losing your Tactics to spec for it.
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Old Feb 08, 2008, 09:42 AM // 09:42   #24
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If you add Dark Aura you could easilly augment the damage this would do. You'll be doing damage comparable to a warrior smashing things imo. Remember this damage is armour ignoring. Should be in the eighties. Dark Aura is aoe btw.

Idea's : Cultists fervor for double sacrifice -> double dammage from dark aura. Off course you'll need loads of healing from all the sacrifices the sacrifice would be to bad I think. Vampiric spirit instead of Cultist fervor. It would do less damage, but the lifesteal would compensate a bit for the sacrifice. You'd be running out of enegry then .. Massochism could give you 1 energy back, still not enough. No those wouldn't work I think.

Aura of the lich would be the best elite to do this with. You'll be putting points in death for Dark Aura anyway.

Damage potential is there, It would do more damage on a necro, but a warrior should not be afraid of running into touching range :-).
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Old Feb 08, 2008, 10:31 AM // 10:31   #25
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^ Yes, those suggestions certainly would add to the survivability of the character...
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Old Feb 08, 2008, 10:42 AM // 10:42   #26
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I think the slot is better spent on something removing blocking stances or removing conditions than having to invest points for at least 8-10 in blood magic to have some minor effect.

It is like doing less damage than just swinging your axe one more time, but sacrificing 10% life for doing so. It is unblockable, works when you are blind, but this still does not make it really viable IMO.
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Old Feb 08, 2008, 01:51 PM // 13:51   #27
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I would really love to see a change in [skill]Rigor Mortis[/skill].

If they would drop the duration down to 5-12sec and give the skill a 10 sec recharge it would really be handy for a war, useable but not overpowered.

Even as it is its far better than [skill]warrior's cunning[/skill]
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Old Feb 08, 2008, 08:19 PM // 20:19   #28
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Would losing 2E. and 20% of your max hp be worth doing ~80 damage in <3 seconds after doing a good Deep Wound spike?

Sacc. skills should have done this sooner considering that hp is such a scarce resource during the tough battles... lol ^_^

Assumption is you blasted all your adrenaline and do not have the time to build up more before your foe either escapes or starts blocking your attacks knowing that a warrior that's blocked is useless...

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Old Feb 08, 2008, 10:15 PM // 22:15   #29
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If you weren't going to use these skills at 5e each, why would you use them at 1e? Energy wasn't the reason you didn't use them.
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Old Feb 09, 2008, 01:07 AM // 01:07   #30
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Quote:
Originally Posted by Crom The Pale
I would really love to see a change in [skill]Rigor Mortis[/skill].

If they would drop the duration down to 5-12sec and give the skill a 10 sec recharge it would really be handy for a war, useable but not overpowered.
How would it be better for a warrior? A warrior is not going to keep up energy-wise with a longer recharge cycle as is, not to mention a 10 sec cycle. In fact, it'll just buff sins because they finish their combo within 5 seconds anyways, meaning they'd be able to spam this hex more.
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Old Feb 09, 2008, 01:28 AM // 01:28   #31
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Originally Posted by netniwk
No,simply because that would lower your Dps and spiking if you are a decent warrior.
Should have ended here because this is the stupidest idea ever. Why do a touch warrior as stated already you would kill your dps. But if you are gonna do touch use a touch ranger.
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Old Feb 09, 2008, 01:42 AM // 01:42   #32
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Quote:
Originally Posted by Yukito Kunisaki
Would losing 2E. and 20% of your max hp be worth doing ~80 damage in <3 seconds after doing a good Deep Wound spike?

Sacc. skills should have done this sooner considering that hp is such a scarce resource during the tough battles... lol ^_^

Assumption is you blasted all your adrenaline and do not have the time to build up more before your foe either escapes or starts blocking your attacks knowing that a warrior that's blocked is useless...

So you fail to spike, then decide to remedy that three seconds later by doing 80 damage that might or might not have killed the target otherwise...

...Is that still called spiking?
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Old Feb 09, 2008, 06:21 AM // 06:21   #33
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Originally Posted by holymasamune
How would it be better for a warrior? A warrior is not going to keep up energy-wise with a longer recharge cycle as is, not to mention a 10 sec cycle. In fact, it'll just buff sins because they finish their combo within 5 seconds anyways, meaning they'd be able to spam this hex more.

Sins already have a hex that does this, true its got a 25sec recharge but I still think this skill needs a buff and would be useable on a war.

Chances are your only going to run into a small number of foes that use heavy blocking in any one fight. 10energy for a dragon slash war using a Zealous sword is nothing.

Warriors Cunning is the skill that really needs the buff, its tied to str so it can't be abused by other classes. Just drop its recharge to something more realistic like 30seconds or so.
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Old Feb 09, 2008, 11:50 AM // 11:50   #34
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Quote:
Originally Posted by Crom The Pale
Sins already have a hex that does this, true its got a 25sec recharge but I still think this skill needs a buff and would be useable on a war.
Sins are made for 100%-nil% health spike, thus viable on a sin.
Not to mention the higher energy and energy reg.
Spells will almost never be usable on a warrior, 'cept maybe Shock ofcourse....
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Old Feb 09, 2008, 03:26 PM // 15:26   #35
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Originally Posted by tyla salanari
Spells will almost never be usable on a warrior, 'cept maybe Shock ofcourse....
Shock is a 'Skill', not a 'Spell' ...
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Old Feb 09, 2008, 04:18 PM // 16:18   #36
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Spells certainly do work on a war, just as long as you understand when and where to use them.

Guided weapon, the rit spell, would be perfect for a war if not for the 2 second casting time. The 15energy really isnt a big deal if you understand how to fit it into your build and have a good sence of when to use the spell.

Thanks to adren skills wars are one of the most energy efficient classes of all. The main reason people do not put high energy spells on wars is because they just don't do as much dmg as the free/adren skills a war already has to work with. I could spam [skill]Flame Burst[/skill] on my war if I wanted to, but the dmg output would be less than spaming Tripple chop/cyclone axe.
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Old Feb 09, 2008, 04:21 PM // 16:21   #37
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Quote:
Originally Posted by Stormlord Alex
Shock is a 'Skill', not a 'Spell' ...
Err....I knew that!

@Crom, Guided Weapon should be on a caster tbh, but then it's still crap.
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Old Feb 09, 2008, 04:24 PM // 16:24   #38
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Quote:
Originally Posted by holymasamune
It might be interesting to see what a warrior can do with OoB and energy skills

[skill]Seeking blade[/skill][skill]Protector's strike[/skill][skill]Gash[/skill][skill]Bull's strike[/skill][skill]Frenzy[/skill][skill]Rush[/skill][skill]Offering of blood[/skill][skill]Blood renewal[/skill]

Run something like 12+4 sword, 10 blood, 8+2 strength.

That'd leave you with 535 health, which is low but perfect for saccing health!

Edit: Just tested this in RA. It's a pile of shit.
You'd be better using Warrior's Endurance.
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Old Feb 09, 2008, 04:35 PM // 16:35   #39
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Quote:
Originally Posted by Crom The Pale
Spells certainly do work on a war, just as long as you understand when and where to use them.

Guided weapon, the rit spell, would be perfect for a war if not for the 2 second casting time. The 15energy really isnt a big deal if you understand how to fit it into your build and have a good sence of when to use the spell.

Thanks to adren skills wars are one of the most energy efficient classes of all. The main reason people do not put high energy spells on wars is because they just don't do as much dmg as the free/adren skills a war already has to work with. I could spam [skill]Flame Burst[/skill] on my war if I wanted to, but the dmg output would be less than spaming Tripple chop/cyclone axe.
Energy to cast spells means less energy to spam Frenzy.

Ok? Ok.
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Old Feb 09, 2008, 11:17 PM // 23:17   #40
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Quote:
Originally Posted by Crom The Pale
Spells certainly do work on a war, just as long as you understand when and where to use them.

Guided weapon, the rit spell, would be perfect for a war if not for the 2 second casting time. The 15energy really isnt a big deal if you understand how to fit it into your build and have a good sence of when to use the spell.

Thanks to adren skills wars are one of the most energy efficient classes of all. The main reason people do not put high energy spells on wars is because they just don't do as much dmg as the free/adren skills a war already has to work with. I could spam [skill]Flame Burst[/skill] on my war if I wanted to, but the dmg output would be less than spaming Tripple chop/cyclone axe.
That just discredited you for all the rest of your arguments. More flame burst = less hamstorm = lame.
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